Hades 2 Rogue is an implementation of Hades 2 for Archipelago that aims to strip away most of the meta-progression of the base game, and instead replace it with Archipelago randomization. No Cauldron, no planting, no prophecies, just the more gameplay aspects with a whole lot of randomization.
This means that, based on configuration, every form of meaningful progression can be randomized. Your core locations will be making progress in routes; and you can configure defeating new enemies, meeting new NPCs, and gaining new Keepsakes to be locations as well.
Items are configurable, but can include: Max Grasp, Arcanas, Weapons, Aspects, Pets, Progressive Region Unlocks, unlocking helpers, and even unlocking gods themselves. Your goal is to defeat bosses, configurable in the YAML.
Additionally, this mod has support for Zagreus' Journey, a mod by NikkelM that allows Melinoë to fight through Zagreus' path from the first game; this only works if you have Hades 1 installed, do not enable those settings otherwise.
An installation of Hades 1 will allow you to utilize the Zagreus' Journey mod made by NikkelM to include some original Hades 1 content in your Hades 2 game. This includes the original route, some NPCs, and some keepsakes. Zagreus' Journey is a dependency of the AP mod, and will give you an "Installation Failed" message if you do not have Hades 1 installed in the same location as Hades 2. This can be ignored if you didn't include the Zagreus' Journey content.
Use the YAML Creator above to build this file without hand-editing YAML.
Visit the Hades 2 Rogue thread found here.